Cityscape

Cityscape is a rich and dynamic city environment for developing and deploying large-scale applications of self-driving.

../_images/qcar_cityscape.png

Cityscape World Size

The world is approximately 500m x 500m (250m in each direction from the origin) with the ground located at 0m elevation.

Cityscape Navigation Area

The navigation area is the area in which actors supporting path-finding travel can traverse. In other words an actor can freely walk around in this area unobstructed by barriers that are part of the Open World.

The outer boundary of the navigation area is 400m x 400m (200m in each direction from the origin). Buildings, trees, fences, and other obstacles create breaks in the navigation area.

../_images/cityscape_nav_area.png

Note

The navigation area only applies to traversable actors such as people, animals, etc.

Common Location Coordinates

The following table will provide you with some coordinates of interest in the cityscape.

Note

The z coordinate should be modified depending on the location of the actor origin.

Location/ Rotation

X

Y

Z

Roll

Pitch

Yaw

Roll (deg)

Pitch (deg)

Yaw (deg)

Open World Origin

0

0

0

0

0

0

0

0

0

Car Spawn Spot

0

-1.300

0.005

0

0

pi/2

0

0

90

Road Parking 1

-13.093

-7.572

0.005

0

0

-42*pi/ 180

0

0

-42

Road Parking 2

-18.078

-2.879

0.005

0

0

-42*pi/ 180

0

0

-42

Parking Spot 1

-5.987

14.643

0.005

0

0

pi/2

0

0

90

Parking Spot 2

-8.700

14.643

0.005

0

0

pi/2

0

0

90

Parking Spot 3

-11.048

14.643

0.005

0

0

pi/2

0

0

90

Parking Spot 4

3.978

33.322

0.005

0

0

133*pi/ 180

0

0

133

Parking Spot 5

2.007

31.476

0.005

0

0

133*pi/ 180

0

0

133

Parking Spot 6

0.04

29.733

0.005

0

0

133*pi/ 180

0

0

133