Warehouse

The Warehouse is designed to mimic a warehouse space. This includes variations in lighting. Spawnable products can be spawned at a scale of 1 to 1 to match the physical devices. The QCar can be spawned at 1 to 1 or 1/10th scale.

../_images/warehouse.png

Warehouse World Size

The warehouse is 50m x 30m (+/-25m along x, +/-15m along y) with the ground located at 0m and the ceiling at 5.5m elevation.

Warehouse Navigation Area

The navigation area is the area in which an actor can traverse. In other words an actor can freely walk around in this area unobstructed by barriers that are part of the Open World. In the warehouse workspace the navigation areas covers the full floor of the warehouse.

Note

The navigation area only applies to traversable actors such as people, animals, etc.

../_images/warehouse_nav_area.png

Warehouse Coordinates of Interest

The following table will provide you with any coordinates of interest in the studio workspace.

Note

The z coordinate should be modified depending on the location of the actor origin.

Location

X

Y

Z

Center of the room

0

0

0