Open Road
Open Road is massive region with over 50km (31 miles) of multi-lane road with large straight flat sections and curved sections over varying terrain.

Open Road World Size
The world is approximately 10km x 5km complete with time-of-day and weather systems. The origin is located in the middle of the straight section of the road at the South end of the map. Camera shortcuts on the tool bar will move the default camera to each of the four sections of the road that contain navigation areas, but the entire loop of road navigable. With a map this large, there are numerical considerations to make. At the far corners of the map, actors may not spawn precisely where intended. For experiments requiring higher precision, it is best to stay within a couple kilometers of the origin.
Common Location Coordinates
The following table will provide you with some coordinates of interest in the cityscape.
Note
The z coordinate should be modified depending on the location of the actor origin.
Location/ Rotation |
X |
Y |
Z |
Roll |
Pitch |
Yaw |
Roll (deg) |
Pitch (deg) |
Yaw (deg) |
---|---|---|---|---|---|---|---|---|---|
Open World Origin |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Nav Origin South |
0.788 |
2.415 |
194.1 |
0 |
0 |
0 |
0 |
0 |
0 |
Nav Origin North-West |
7481.05 |
-3569.5 |
172.9 |
0 |
0 |
0 |
0 |
0 |
0 |
Nav Origin North |
3005.7 |
-4165.4 |
172.9 |
0 |
0 |
0 |
0 |
0 |
0 |
Nav Origin North-East |
-4454.1 |
-3761.0 |
172.9 |
0 |
0 |
0 |
0 |
0 |
0 |
Command Line Switch
This workspace can be loaded directly by running QLabs from the command line or terminal by using the arguments -loadmodule OpenRoad
.